Rattan combatants must meet all rules for rattan armor, rattan weapons, and other general combat rules.
Rattan combat is based on a 3 point system utilizing calibration to determine the point value of each blow. This is based on the recipients perception of the blow.
Calibration
- The following does not include punches, kicks, or shield punches which are only disruption blows and not counted.
- Substantial:
- This is a fight ending blow that the combatant deems would have either stunned, incapacitated, or killed them if it was an actual battle.
- A Substantial blow can be called for a blow that occurs that the combatant needs to recover from before re-entering the field/list.
- Substantial blows include, but are not limited to:
- Inflicts some measure of pain.
- Causes loss of breath.
- Stop forward motion.
- Impresses the recipient.
- Blows that are anywhere close to the threshold of which a combatant desires to receive a blow.
- Blows to non-armored areas or areas that would be a killing blow in a real battle.
- Substantial blows should not be the normal calibration for fighters.
- Telling:
- A blow the combatant can feel or hear but is not Substantial.
- A blow that would be considered a wound if in a real battle but not enough to end your ability to fight on the field.
- Glancing/Light:
- A blow that the recipient deems would not be effective if in a real battle scenario or a blow that is glancing, tippy, or otherwise ineffectual.
- Glancing/Light blows should not be counted.
- Any blow that first contacts the recipient’s sword or shield before making contact with the body. (The recipient may choose to take the blow if it is substantial however.)
- Glancing/Light is not an excuse to rhino-hide or shrug shots as your opponent may strike harder on the next blow.
- Rhino-Hiding
- Fighters who rhino-hide and/or refuse to call shots may be addressed by their opponent and one (1) elder fighter or knight as their witness.
- We expect all fighters to show honor upon the field of battle. And while adrenalin and the heat of battle may account for not counting a shot, or a misunderstanding by your opponent that the shot was glancing or too light to call, obvious rhino-hiding will not be tolerated.
- For Unarmored Combat – all blows must be “telling” calibration or lighter.
- For Youth Combat – all blows must be “light”.
Counting Blows
- In any fight, whether melee or tourney, a three-point system is utilized to determine the outcome of the combat unless otherwise stated prior to the combat (i.e. special tournaments with a 10-point count, etc.).
- It is always the fighter’s discretion to determine the level of blow they count.
- All targets except for the face are considered telling based on the recipient’s judgment.
- Face strikes to a closed faced helm will be considered the same, but the recipient has the right to call a substantial blow at their discretion.
- Face strikes to an open-faced helm will be considered telling blows, but the recipient has the right to call a substantial blow at their discretion.
- Fighters may continue the field until they receive one (1) substantial blow or three (3) telling blows.
- If a fighter is on the ground or has two (2) points of contact on the ground,
- Any blows should be limited to telling blows.
- A telling blow on the ground is considered a substantial blow. Substantial blows to an opponent on the ground should not be given.
- The fighter on the ground may cede the field by declaring loudly “dead”.
- Strikes must cease upon this declaration.
- Weapons thrown (see approved thrown weapons) and arrows are considered a telling blow.
- Hits from siege weapons and ballistae are considered a substantial blow.
- Shield strikes, kicks, and punches are disruptions only and do not count as a blow.