Raiding is an enjoyable way for two groups to “war” against one another. This is for great events and the enjoyment of the people.
A Baron may declare a raid against another Baron (Barony v Barony, Duchy v Duchy, etc.)
Both Lords must agree to the “raid”.
Raids may be competed in any fashion agreed upon between the Lords (including all arts, foam weapons, gaming, rattan combat, etc.).
Raids may be combat (melee or tourney), arts competitions, or service competitions, among many other games, contests, or frivolity that the people would enjoy. It is encouraged that all areas of medieval activities in which we engage are given the opportunity to participate.
Both Lords must put up chattel to risk (such as a ribbon banner or other “valued” prize). Relics may not be utilized.
Fighters and competitors should side with their homelands for points or other support to help their home group win the field.
All members are encouraged to attend and join whichever side they wish. Other groups will be considered “mercenaries” for this purpose and have right to call for “payment” for their army, artisans, or service corps. These alliances neither create nor break any treaties.
No lands are subject to conquest through Raids.
A non-fighting steading may not be challenged to a marshal competition in which they do not engage. However, other marshal options may be used such as archery or thrown weapons competitions.