1. Home
  2. Corpus Juris Universalis ...
  3. Governance

Governance

Governance

Board of Directors

  1. The Board of Directors retains exclusive authority over all real‑world legal, financial, insurance, contractual, and compliance matters.
  2. The By-Laws of The Realms will prevail over all matters including any rule that made that by the in -game Councils that violate the By-Laws of The Realms.
  3. For all mundane business and legal matters, the Board of Directors (BOD) has full authority as defined in the By-Laws of The Realms.
  4. The BOD shall have final authority (as needed) regarding:
    • Feudal Matters of State regarding Kingdoms as the final word in disputes and/or to clarify the Kingdom Rules and By-Laws of The Realms.
    • Any infractions of the By-Laws and/or assisting with compliance thereof.

Universal Council

  1. The Universal Council is an in‑game governing body responsible for feudal, cultural, and organizational matters within The Realms, subject always to the authority of the Board of Directors in real‑world legal matters.
  2. The Universal Council is comprised of the heads of the Duchies, Principalities, and Kingdoms. They shall:
    • Hold the final determination on in-game Feudal Matters of State as needed (except in such matters that are forwarded to the BOD).
    • Determine such matters as a resource for ideas, problem solving, and planning inter-kingdom/principality events.
    • Kingdoms, Principalities and Duchies will have their own Council for internal operations of their groups.R
    • Representatives from Outremer Kingdoms (non-member groups) with whom we play may be called for special sessions during planning for cross play.
    • All Universal Council members must be at least 18 years of age and be a member in good standing of their respective Kingdom.
  3. Voting:
    • Voting is counted based on the concept of a Republic Senate with each Lord or their proxies having the ability to cast one (1) vote or to abstain. Lords who do not vote or provide their proxy forfeit their vote and may not vote after the fact.
    • All proxy voting must be in writing, which can be posted electronically.
    • A formal meeting may be called by any Lord.
    • Formal votes will be completed either electronically or by voice/video for those in attendance.
  4. Vetoes:
    • A Veto may be called within seven (7) days of any new law enacted or any law changed. The Veto must carry by 2/3 majority.
    • Any Lord of any Realm may petition for a Veto to the Universal Council.
      • Where in agreement or not, it is the responsibility of a Duke, Prince, or King to bring such vetoes to the Universal Council who shall debate the matter.
      • A Branch Lord calling for the veto may be invited to speak on their concerns or disagreement garnering a call for a Veto.
      • The final decision of the Universal Council may not be further contested.  
  5. Matters of the Universal Council are confidential for internal governance purposes. Confidentiality may be lifted as required for appeals, legal compliance, or Board review.

How can we help?